Skills |
- Strong
traditional illustration and drawing skills..
- Highly
proficient in Photoshop, Illustrator, InDesign, 3ds Max, and Maya.
- 2D art
assets from concepting character and environment design to user interface.
- 3D art
assets from character modeling, rigging and animation to environment building and texturing.
- All
areas of art development, from visualization
of concept art to the implementation of final
art assets, including FX creation, particle
systems, sprites, etc.
- Managing
and coordinating art-specific outsourcing and
contractor work.
- Practical
experience with various game engines/editors.
- Strong
understanding of art pipelines as a result of
more than 10+ years of experience with computer-generated
art for games.
- Comfortable
with common asset management tools (SVN, Perforce, Alien Brain, etc.).
- Working
knowledge of Microsoft Office (Word, Outlook,
Project, etc.).
- Bilingual
in English and Mandarin Chinese.
|
Experience |
Mumbo
Jumbo, Dallas, TX |
2006
- Current |
Lead
Artist, Create 2D and 3D art for console, PC, and IOS games:
|
- 2D Concept,
Characters, environment, and object design.
- Storyboard
loading screens, maps and in-game graphics
- 3D Modeling,
Rigging, and Animation for character, environment and objects.
- User
Interface design and implementation.
-
UV/Texturing
- FX/sprites
editing and creation.
- Manage
and coordinate art-specific outsourcing and contract work
|
High
Voltage Software, Chicago, IL |
2002
- 2006 |
2D
/ 3D Artist |
- Produce
2D concept art of characters, environments,
and objects.
- Develop
storyboard for loading screens, maps and various
in-game graphics
- Animated
sprites and effects in 2D
- Modeled
characters, environments and objects in 3D
- Texture
painting and rigging
- Designed
and implemented user–interface pieces,
including logos and icons
|
Freelance
Illustrator, New York, NY |
2001
– 2002 |
Illustrator |
|
- Created
2D illustrations for the following publication
and design studios:
|
- BE
Magazine, 2002 Editorial Illustrations.
- MH-18
Magazine,
2001 Editorial Illustrations.
- The
Limited Express ,
2001 Illustrator and Design Assistant.
- Club
Monaco,
2001 Illustrator.
|
Calvin
Klein, Inc., New York, NY |
1998
- 2001 |
Fashion
Illustrator - CK Design Dept. |
|
- Visualization
for men’s and women’s fashion apparel/accessory
design collections for presentation and production
|
EDUCATION |
New
York University SCPS New York, NY |
Fall
2001 |
Certificate
in Computer Animation Using Maya |
|
|
|
University
of Texas, Austin Austin, TX |
Spring
1993 |
Bachelor
of Fine Arts |
|
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